60 SECONDS
BurnBomb™ in 60 seconds
100 slots. 0.001 → 0.1 Ξ each. Closest guess to a random target wins. Four phases below · then the part most projects don't have.
01
Seed round
Up to 6h · ends the moment the pot crosses 0.3 Ξ
- ·Seeders own a proportional share of a 10% dividend pool that pays out against the FINAL pot, not the seed pot.
- ·Biggest asymmetric upside in the game · bounded loss (gas only if the round fails to seed), unbounded multiplier as the bomb fills.
- ·If 0.3 Ξ isn't reached in 6h, everyone in the seed pool receives a refund (you only lose gas).
02
Active phase
6h sliding timer · 12h hard ceiling
- ·Every new entry resets the 6h timer back to 6h.
- ·Hard ceiling is 12h · no amount of entries can extend past that.
- ·If all 100 slots fill at ANY point, the round immediately ends and skips straight to resolution.
03
Final countdown
6h fixed · cannot be reset
- ·Triggered when active-phase ceiling hits or timer runs out.
- ·New entries are still accepted · slots can still be claimed.
- ·Entries do NOT reset the clock. Last chance to grab your slot.
04
Resolution + jackpot
Chainlink VRF v2.5 · ETH-native
- ·Random target reveals via Chainlink VRF v2.5 on Ethereum mainnet · the contract owns and self-funds its own VRF subscription, paid in ETH.
- ·Top 3 closest slots split 82.5% of the pot · 1st 72.5% · 2nd 6.5% · 3rd 3.5%.
- ·Pull-payment · winners + seeders call withdraw to claim. No one can block you.
05 · THE FLYWHEELTHE PART MOST PROJECTS DON'T HAVE
5% of every BurnBomb™ pot funds $BURN buyback · permanently locked.
Every round's 5% rake goes as plain ETH to the live $BURN strategy contract. That ETH is used to buy TTT NFTs on the open market and buy + lock $BURN tokens forever. Every BurnBomb spins the flywheel · win or lose, the protocol always wins. Win or lose, $BURN supply only goes down.