60 SECONDS

BurnBomb™ in 60 seconds

100 slots. 0.001 → 0.1 Ξ each. Closest guess to a random target wins. Four phases below · then the part most projects don't have.

01

Seed round

Up to 6h · ends the moment the pot crosses 0.3 Ξ
  • ·Seeders own a proportional share of a 10% dividend pool that pays out against the FINAL pot, not the seed pot.
  • ·Biggest asymmetric upside in the game · bounded loss (gas only if the round fails to seed), unbounded multiplier as the bomb fills.
  • ·If 0.3 Ξ isn't reached in 6h, everyone in the seed pool receives a refund (you only lose gas).
02

Active phase

6h sliding timer · 12h hard ceiling
  • ·Every new entry resets the 6h timer back to 6h.
  • ·Hard ceiling is 12h · no amount of entries can extend past that.
  • ·If all 100 slots fill at ANY point, the round immediately ends and skips straight to resolution.
03

Final countdown

6h fixed · cannot be reset
  • ·Triggered when active-phase ceiling hits or timer runs out.
  • ·New entries are still accepted · slots can still be claimed.
  • ·Entries do NOT reset the clock. Last chance to grab your slot.
04

Resolution + jackpot

Chainlink VRF v2.5 · ETH-native
  • ·Random target reveals via Chainlink VRF v2.5 on Ethereum mainnet · the contract owns and self-funds its own VRF subscription, paid in ETH.
  • ·Top 3 closest slots split 82.5% of the pot · 1st 72.5% · 2nd 6.5% · 3rd 3.5%.
  • ·Pull-payment · winners + seeders call withdraw to claim. No one can block you.
05 · THE FLYWHEELTHE PART MOST PROJECTS DON'T HAVE

5% of every BurnBomb™ pot funds $BURN buyback · permanently locked.

Every round's 5% rake goes as plain ETH to the live $BURN strategy contract. That ETH is used to buy TTT NFTs on the open market and buy + lock $BURN tokens forever. Every BurnBomb spins the flywheel · win or lose, the protocol always wins. Win or lose, $BURN supply only goes down.